
I understand that depending on which tool I am using there are different limitations as to whether I can snap to a point in space that is not directly over a part of my model, and I understand that the 2d grid snapping solves these issues for most people, but for the life of me I cannot get anything to snap in a clean increment or on a point. Whether I am in the sketch tool and trying to create volumes with the vertex lasso, trying to create volumes in thin air via the build tool with vertex lasso, or trying to subtract geometry with the cut off tool and vertex lasso I am running into the same problem with snapping in 45 degree increments. I have been using the demo for a few days and have been enjoying it, but I've run into something that I just can't figure out, it's so problematic that it may keep me from adding 3D-Coat to my arsenal. I have looked at a few different packages, but I am really intrigued by the 3D-Coat workflow and capabilities. The center of the bounding box surrounding the objects’ origins.I am new to the sculpting workflow, looking for a software to supplement C4D with in order to produce more sophisticated geometry. The Cursor to Selected option will snap the 3D cursor to

The Cursor to Selected option is also affected by the current Pivot Point. Cursor to Active Places the cursor to the origin of the active (last selected) object. Cursor to Grid Places the cursor to the nearest grid point. Cursor to Center Places the cursor to the origin of the world (location 0, 0, 0). Cursor to Selected Places the cursor to the center of the current selection, unless see below. Selection to Active Moves the selection to the origin of the active object. Instead, they are centered around the 3D cursor, maintaining their relative distances. If there are multiple objects selected, they are not moved individually at the cursor position Selection to Cursor (Offset) Places the selection at the position of the 3D cursor.

Selection to Cursor Moves each one of the currently selected object(s) to the cursor location.


Selection to Grid Snaps the currently selected object(s) to the nearest grid point. This menu provides a number of options to move the cursor or your selection to a defined point The Snap menu (also available from the 3D header in both Object Mode and Edit Mode Object ‣ Snap and Mesh ‣ Snap).
